Analysis upon first looking at the D&D 4E Player’s Handbook…

1. You don’t have to be lawful good to be a paladin? And you can’t fall from grace? Ever? If you’re a bad, bad person, your god doesn’t care, and it’s up to your order to hunt you down?

…where’s the fun in THAT? Where’s the "I’m going to turn my back on this locked treasure chest and trust that you will all do the morally correct thing?" How can wewiggle through loopholes if you take away our rope!?

It’s a sad, sad day when you find yourself wondering if you can ask the GM to make your religious life harder.

2. Dude, the new skill system nerfs the hell outta rogues. Ouchie.

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