Posted an article over at the Gamethink blog about the process of doing art for RPGs. If you’re interested in a Cliff Notes version of the process, (and if you like games and gaming, it’s an interesting blog on the more intellectual side ‘o gaming) check it out!

And while I’m at it, on the off chance anybody’s been interested but wanted to read some of the beginning before, y’know, subscribing or something, there are finally free samples of the first dozen or so pages of “Digger” up at Graphic Smash. (Man, the art’s evolved since then…) If you were a reader before we moved, it’s nothing you haven’t seen before.
Free Samples

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